namespace Beaker.OpenCube.Game.Blocks
{
	/// <summary>
	/// An empty block of air
	/// </summary>
	public sealed class AirBlock
		: WorldBlock
	{
		/// <summary>
		/// Creates an empty block of air
		/// </summary>
		/// <param name="chunk">The actual chunk this block of air lives in</param>
		/// <param name="y">Y Coordinate in the chunk - Up, Down</param>
		/// <param name="z">Z Coordinate in the chunk - South, North</param>
		/// <param name="x">X Coordinate in the chunk - East, West</param>
		internal AirBlock( Chunk chunk, byte y, byte z, byte x )
			: base( chunk, y, z, x )
		{
		}
	}
}